Goblin Walk animation personal project
Project Archer Facial Animation and Rigging Reel
The story of rigging and animating Mr Walbot at Project Archer
2023 Project Archer Reel
Augmented reality shopping assistant for Hololens.
2013 Demo Reel
My 2013 animation demo reel showcasing my animation work from the last 10 years or so.
Project Offset: Animation Test
Animation test for Project Offset, hand keyframed in Maya.
Counter Strike: Global Offensive
I was Animation Director on CS:GO. I hired mocap actors, directed the mocap shoot, edited the mocap in 3dsMax, got the motions working in the game, and hired and managed an animator to help out with the workload.
Defense Grid: The Awakening
I was Animation Director on Defense Grid. I rigged all of the towers and creatures, set the bar for the animation style in 3dsMax, and managed an outsource studio in the production of the rest of the animation assets. This reel mostly highlights animations I did myself.
Halo/Mythica Demo Reel
Halo: I was cinematic animator: I did some storyboarding, modeled the Pillar of Autumn, rigged a bunch of characters and animated several cutscene animations.
Mythica: I was a character artist/animator. I modeled, textured, rigged, and animated characters.
Mythica: I was a character artist/animator. I modeled, textured, rigged, and animated characters.