Adam Crockett animation
  • Animation
  • 2d Art
  • 3d Models
  • Resume
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       25 years experience creating keyframe and motion capture video game character animations. 

 ~ 3DS Max ~ Maya ~ MotionBuilder ~ Zbrush ~ Photoshop ~ Premiere ~ Unity ~ Substance ~ Reality Capture ~
 
EMPLOYMENT
Project Archer                            Redmond, WA     Mar 2020 – Present
  • Senior Animator

CAE                                            Sherwood, AR     Oct 2016 – Mar 2020

  • 3d Multimedia Designer


Gianormous Games                      Issaquah WA        May 2012 –Feb 2013
 
  • Tower Raiders 3: Art Director, created: art, characters and animations, levels, textures, interface, icons, etc. 


Hidden Path Entertainment           Bellevue WA        Sep 2006 – Apr 2012

  • Counter Strike: Global Offensive: Animation Director, directed mocap shoot at House of Moves, edited mocap, hired/managed second animator, created hand keyed first person animations, managed team of 7 artists assisting in bug killing and polish.
  • Defense Grid:  Animation Director, responsible for designing animation style, finding/contracting outsourcers, managing animation assets, creating animation pipeline, concepting, modeling, texturing, and animating.
  • Wits and Wagers: Animation Director, directed photography of character assets, directed outsource studio creating character assets, designed animation poses for puppet animation system
  • GoDance: Animation Director, found stock mocap of dance moves from House of Moves and used those for the entire animation set. Managed outsource studio editing dance moves.
 

Valkyrie Entertainment                  Seattle WA,           June 2004 – Aug 2006

  • Forza Motorsport: storyboards, animatics, character animation, concept art
  • Forza Motorsport II: character rigging and animation
  • Lemony Snicket’s A Series of Unfortunate Events: cinematic character animation
  • Magic, the Gathering: animatic animation
  • MojoMaster: character rigging, character weighting, mocap editing, concept art
 

Microsoft Game Studios                Redmond WA,      Dec 1999 – Mar 2004

  • Mythica:  Modeled, textured, and animated MMORPG monsters.
  • Halo: Modeled 'Pillar of Autumn' spaceship, created cinematic cut-scene animations
  • MechCommander2: low polygon environment: concepts, models, and textures.

School of Communication Arts        Raleigh NC,        Aug 1999 – Nov 1999

  • Taught figure drawing classes to graphic art and animation students 
  • Supervised “Visual Art Exchange”, a figure drawing session open to the public. 

Red Storm Entertainment               Raleigh NC,        Mar 1998 – Nov 1999

  • Shadow Watch: modeled and animated 35 individual characters
  • Rainbow Six Mission Pack: texture artist. designed, modeled, and textured new terrorist models. 
  • Rainbow Six: animated two segments for end-game cinematic. 
  • Dominant Species: character modeling, textures, and animation,

EDUCATION 
  

 School of Communication Arts       Raleigh, NC                 1997-1998 

 Memphis College of Art               Memphis, TN                 1994-1997